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A fighter who has an attack roll 4 points better than the cleric will do, on average, 20% more damage per round over the course of a fight.ĪD&D gives the fighter a boost with multiple attacks, which are not only somewhat abstraction-breaking but also rather clunky in their execution. Of course, better attack rolls do accomplish that, but the effect is overall rather trivial. Fighters should be better able to perceive and capitalize on these opportunities, and so, in my opinion, should have the potential to do more damage per round. It could mean one good solid blow among a lot of feinting and parrying, or it could mean a couple glancing slashes with your weapon, an opportunistic head-butt, and a kick to the knee.
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In most editions of D&D, this manifests primarily in terms of being able to use any weapon or armor, higher hit points, and better chances "to hit." Since combat is abstract, though, a single attack roll doesn't represent a single swing, but rather the sum of everything a combatant does in a round. As I work on the long-delayed playtest draft of Goblins & Greatswords, I've been pondering the combat system, specifically as it relates to fighter-type characters.įighters, as combat specialists, should naturally be more effective in combat.